Why does my SVG import at the wrong size?
Updated Nov 11, 2026
Short answer: The SVG is sized in pixels, and programs count a different number of pixels per inch (Illustrator 72, most others 96). Save it with real units.
Updated Nov 11, 2026
Short answer: The SVG is sized in pixels, and programs count a different number of pixels per inch (Illustrator 72, most others 96). Save it with real units.
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An SVG can store its size in real units (millimeters or inches) or in pixels. A pixel has no fixed size, so each program has to guess how many pixels make an inch:
| Program | Pixels per inch | A 4 in design saved in pixels opens as |
|---|---|---|
| Adobe Illustrator (saving) | 72 | 288 px |
| Inkscape, browsers, most laser software (reading) | 96 | 288 px = 3 in |
That is why an Illustrator SVG often comes in at three quarters of its size. Other causes: the design was drawn at the wrong scale, or the laser software scaled it to fit the bed on import.
By hand in Illustrator, set the document units to inches or millimeters before exporting; some users report that unticking "Responsive" in the SVG export options keeps the size. In Inkscape, set the document's display units and scale in Document Properties.
Download: before (SVG) · after (SVG)
Illustrator saves SVGs in pixels and counts 72 pixels per inch. Most laser software counts 96 pixels per inch, so 72 pixels comes in as three quarters of an inch instead of one inch. Scale by 1.333, or use the "Illustrator fix" button in the checker.
When a design is bigger than the canvas, xTool can offer to scale it down on import. Choose "No, display it in the original size", or set the import option to keep the size.
Millimeters, written into the file. LightBurn, xTool software and the Glowforge app all read millimeter SVGs at the right size.